A senior UX / XR designer with a decade worth of experience designing for award winning mobile games, B2B apps and Virtual Reality solutions
A visualisation for Utestua, a cottage brand, showcasing their products in a flattering environment where the customer can explore their various cottage sizes. Starting with the barebones working files from the architect, as was able to export them from Rhino into Maya were I corrected the meshes and textures to prepare the model for VR. Composed them into a realistic looking environment and rendered it in Unity 3D with realistic light, shadows and reflections. Applied teleport navigation code, setup the colliders, and compiled the project ready for the customer handoff.
A VR experience of how the new Deloitte offices in the Media City Bergen would look and feel like. Created for the staff eager to move in and for the stakeholders to be able to immerse themselves in the proposed interior architecture. Presented by Deloitte managers and the interior architects at a national Deloitte convention.
A trilogy of games for PC, Mac and mobile devices based on my original student project from RMIT University. I was responsible for art direction and game design for the series while wielding Unity to create an immersive world inspired by Tim Burton and Super Mario alike. Nominated for a Webby Award in 2013.