OLE ALFHEIM

With a decade’s worth of international experience designing for games, apps and Virtual Reality; my strength lies in being able to communicate efficiently with stakeholders and developers, applying my diverse skillset to carry out concepts from ideation to a final product.

UX

I have been working as lead UX designer on various small and large scale IT projects, ranging from designing UI for submarine drones to several large scale marine insurance applications.

Games

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Virtual Reality

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WORK

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REFERENCES

By conceiving of and creating three iterations of the game Oscura (amongst others), Ole has shown his huge game design knowledge, his developed aesthetic sense and the fortitude to get things done. It was a pleasure to work with Ole on the Oscura Lost Light. He is always cheerful and collaborative. His vision and direction made Oscura Lost Light into a really great game.

 

 

John Sietsma, VR Developer at University of Newcastle

OIe is a great conceptual thinker with a great eye for detail and design. He is able to visualise and communicate his concepts clearly. He works well with developers to get the game mechanics he requires.

Stuart Flanagan, Developer at ABC

Ole's wit, intellgence and perceptive approach to digital media, is expressed in his art work with great economy, style and humour. Equally comfortable and adventurous in working with code, story telling or art direction, Ole is a model of a contemproray digital artist. A luxury and a pleasure to be his tutor at RMIT, as I'm sure it was me doing most of the learning.

John Power, Tutor at RMIT