Hi, I'm Ole! I specialize in crafting intuitive and impactful digital experiences through holistic design, user insights, and agile execution.

Some of my work

  • Simplifying insurance

    As a senior consultant at Rainfall, I led the UX design for a suite of web applications to streamline the marine insurance process. Through workshops and user interviews, I defined user flows and designed intuitive interfaces for complex tasks.

  • Immersive learning

    As creative director and UX designer for Dino Hab, a mixed-reality experience, I led the vision for a family-friendly, educational game that blends cozy creature care with strategic habitat creation. My role was to meticulously craft the player's journey, from designing the intuitive UI for nurturing baby dinosaurs and managing ecosystems to shaping the core gameplay loop.

  • Accessible onboarding

    I was responsible for the UI implementation of DNB’s onboarding page for Aksjesparekonto (stock savings account). I collaborated closely with the UX designer to refine the user journey and ensure a pixel-perfect, accessible design. I ran tests to ensure compliance with WCAG standards.

  • Illuminating shadows

    As the creator of the Oscura game series, I designed a unique and visually compelling experience for mobile and PC. My focus was on innovative interaction design using contextual multi-touch controls and strong visuals to create an atmospheric and challenging puzzle adventure.

  • Alarming robots

    Alarming robots

    I designed critical new functionality for Argus’ sub-sea ROV user interface, focusing on intuitive alarm management and station keeping. Working within an established design system and in close collaboration with developers, I ensured seamless integration and a highly functional, user-friendly experience.

  • Virtual obstacles

    I provided UX design for the VR app component of Speed Run, an immersive obstacle course competition series. My work involved designing intuitive tools for users to create, play, and share their own courses.

  • Leading the charge

    As the lead designer for Monster Simulator 3000, I was responsible for the end-to-end user experience and core gameplay loop. My focus was on crafting a uniquely impactful and engaging VR experience, driving the project's vision from concept to a polished product.

  • Adapting TV to touch

    I successfully translated the Figaro Pho TV series into an award-winning action puzzle game for mobile. My design focused on creating a highly engaging user experience with intuitive touch controls.